It has become increasingly likely that a counselor will have a client with problematic online gaming as a primary concern. It is imperative that clinicians have a foundational understanding of this disorder, such as its defining characteristics, assessment, diagnostics, and treatment options. This session synthesizes existing research in these areas and a new study to better understand who plays these types of games, why they persist despite consequences, and how to best approach assessment and treatment.
Define online gaming and problematic use ---- a) Define massively multiplayer online roleplaying games (MMORPGs); b) How do these games differ from others; c) How are these games designed and played; d) Define the demographics of the players who play these type of games; e) Understanding etiology of process addictions; f) Exploring online gaming addiction as a category of process addiction and growing concern; g) Etiology of online gaming addiction
Define various motivations to play online games ---- a) Explore past research on motivations for play and how it informs assessment, diagnosis, and treatment; b) Relate this concept with other posited theories such as dualistic passion; c) Understand why players persist despite negative consequences related to play; d) Synthesize these concepts into the current study and research; e) Present a predictive model for online gaming addiction based on the above concepts of motivations for play and dualistic passion and additional demographics of players
Diagnosis and treatment ---- a) Fitting current and past research into the context of diagnostic needs of clinicians; b) A presentation of current assessments; c) An overview of treatment models available; d) Discuss future areas of research, diagnosis, and treatment trends of online gaming addiction